In this digital age, we all rely on and benefit from the use of technology. We realise how challenging it can be for parents to ensure that their child remains safe, particularly when using the internet. We also appreciate that you will want to have measures in place to ensure that your child does not view inappropriate material from their mobile device or from a device you have at home. Please refer to our Safeguarding Policies to see what we have in place to protect your child in School.
The link to the CEOP Think You Know website provides up-to-date advice and guidance for pupils and parents.
Further information can be found by following the links below:
Further information on E-safety:
With countless research conducted over time around a child’s use of technology, it is clear that (despite mixed results) in the correct environment, and intermixed with a range of other activities such as reading and exercise, it can be hugely beneficial. Physical activity, reading, and human interaction will always play a very important part in child development, and personal computing should not replace or be detrimental to these experiences, but in the right environment it can bring new educational experiences to young children, and help them develop their skills and broaden their horizons:
Hand-eye coordination - through the use of gaming, we can increase hand-eye coordination and by following instructions or interacting with objects we can create outputs or given responses to a specific action/input.
Access to a wealth of information - children learn what is available to them. Traditionally parents, friends, school, and the wider community would have been the only gateways to learning. Now the internet gives them a vast library of material to allow them to discover new things.
Language skills - with each search or each page children develop their skills in reading and evaluating the results that are presented. Over time their language will improve and they will become faster and more adept at finding the information they want.
Problem solving - interactive websites and games help children learn to solve problems as they work their way through the challenges presented to get to the next level.
Creative output - by using devices as a creative output as opposed to being a passive user will build skills in digital literacy, allowing them to become more familiar with functionality and app use. As we become more familiar with these then possibilities can be stretched to incorporate animation and the use of ‘App Smashing’, where more than one app/platform is used to create content.